I draw on over 20 years’ experience as an artist specializing in AAA, high poly character sculpting. I maintain the same passion for building dynamic characters in video games that I did when I started in 1999 as a 3d modeling intern at Cinematix Studios.
Whether I’m helping to create a new IP like Darksiders or breathing new life into a classic like League of Legends, both are extremely satisfying for me.
Through the everchanging twists and turns of game development, I’ve embraced the innovations in 3d art, such as Zbrush, and PBR pipelines. I still employ (and enjoy) my extensive knowledge of the older techniques to deliver clean and optimized lower poly game assets that are ready to be animated.
While I am confident in my instincts as an artist and take great pride in creating high quality work, from both the artistic side, as well as the technical aspects, I also love to collaborate with other artists and strive to make the best art within the technical confines of any given project.