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Resume

Objective

To find a position where I can work with a cool team of game developers on amazing products; using my skills to set or surpass the Character Art standards while maintaining coherency and quality within the style parameters.    

Skills

  • AAA quality digital sculpting
  • High quality, optimized real-time and low poly mesh creation
  • UV mapping, normals generation and texture baking
  • Texturing creation

Software

  • Sculpting – ZBrush
  • 3D – Maya, 3DStudio Max, Silo3d
  • Texturing – Photoshop, Substance Painter, 3DCOAT

Game Credits

  • League of Legends
  • Darksiders II
  • Darksiders
  • Tabula Rasa
  • Dungeon Runners
  • The Suffering
  • Freaky Flyers

Experience

SR. Character Artist | Bluepoint games | Feb 2018 – June 2019

  • As a contract artist I worked with the character team to help finish up all the characters for a currently unannounced and upcoming game.  My main responsibilities were to sculpt, re-topologize, unwrap, and create PBR textures for several key enemy characters.

SR. Character Artist | Riot Games | May 2012 – June 2017

  • As a member of the "Champion Update Team”, I updated the classic "League of Legends" playable characters including Gangplank, Galio, Taric, Evelynn and many others, as well as reworking many of the classic NPC monsters. 
  • Defined the new standards of quality and fidelity, while maintaining cohesiveness within the ongoing live game.
  • Provided direction and feedback to various outsourcers as well as helping them to understand process, quality standards and style guidelines.
  • Mentored junior artists in digital sculpting as well as lo poly modeling techniques, proportion, and detail management.

SR. Character Artist | VIGIL GAME | June 2005 – May 2012

  • Created high poly sculpts for 30+ characters, creatures, monsters etc. for Darksiders I & II

3D character Artist | NCSoft | 2003 – 2005

  • Created 3d characters, environmental assets and props for several game projects

3D Artist | midway games | 2000 – 2002

  • Created 3d characters, environmental assets and props for several game projects

3d Artist | cinematix studios | 1999 – 2000

  • Created 3d characters, environmental assets and props for several game projects