Objective
To find a position where I can work with a cool team of game developers on amazing products; using my skills to set or surpass the Character Art standards while maintaining coherency and quality within the style parameters.
Skills
- AAA quality digital sculpting
- High quality, optimized real-time and low poly mesh creation
- UV mapping, normals generation and texture baking
- Texturing creation
Software
- Sculpting – ZBrush
- 3D – Maya, 3DStudio Max, Silo3d
- Texturing – Photoshop, Substance Painter, 3DCOAT
Game Credits
- League of Legends
- Darksiders II
- Darksiders
- Tabula Rasa
- Dungeon Runners
- The Suffering
- Freaky Flyers
Experience
SR. Character Artist | Bluepoint games | Feb 2018 – June 2019
- As a contract artist I worked with the character team to help finish up all the characters for a currently unannounced and upcoming game. My main responsibilities were to sculpt, re-topologize, unwrap, and create PBR textures for several key enemy characters.
SR. Character Artist | Riot Games | May 2012 – June 2017
- As a member of the "Champion Update Team”, I updated the classic "League of Legends" playable characters including Gangplank, Galio, Taric, Evelynn and many others, as well as reworking many of the classic NPC monsters.
- Defined the new standards of quality and fidelity, while maintaining cohesiveness within the ongoing live game.
- Provided direction and feedback to various outsourcers as well as helping them to understand process, quality standards and style guidelines.
- Mentored junior artists in digital sculpting as well as lo poly modeling techniques, proportion, and detail management.
SR. Character Artist | VIGIL GAME | June 2005 – May 2012
- Created high poly sculpts for 30+ characters, creatures, monsters etc. for Darksiders I & II
3D character Artist | NCSoft | 2003 – 2005
- Created 3d characters, environmental assets and props for several game projects
3D Artist | midway games | 2000 – 2002
- Created 3d characters, environmental assets and props for several game projects
3d Artist | cinematix studios | 1999 – 2000
- Created 3d characters, environmental assets and props for several game projects